

Īs with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue. As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. The AI controlled characters actually put up a decent fight for a change.A battle sequence from Tales of Berseria, demonstrating the HUD, character skills, and general setup of the Liberation Linear Motion Battle System It's throwback Tales, and the AI for it was, in my opinion, the best I've seen in a Tales game until Graces F. but man, it's that gameplay I love so much with Abyss. a religion" storyline, and the main character is a mostly pitiable wretch. It plays exactly like Symphonia, has the tried and true "You v.s. It doesn't stick out in any one field like the other Tales games, it just emulates the most back-to-basic features of the previous games and does it in a prettier engine. I think Abyss is to the Tales franchise what FF9 was to Final Fantasy.

The main character has sh*tty attitude at first, but he gets an amazing development later on. Actually, I like the story more than Symphonia's. ) Yes, it is one of the must-play Tales game. It's on my to-play list though, and it's probably the next game I'll play. Originally posted by Marcelo Sampaio:Can you believe I never played this one past the first few hours? My PS2 died around that time, and I just forgot it exists.
